However, since 2017, Clash Royale has seen a decline in revenue. Please allow us for that. Clash of Clans amassed $727 million of revenue in 2019 thanks to its newly introduced Battle Pass model. The mobile strategy game was released on March 2, 2016—making it just over three years old. Although player spending has declined since, it still is a major revenue generator globally, ranking at No. Much of this total comes from the United States, which accounts for 30 percent—or $750 million—of the $2.5 billion. I'm a technology and gaming reporter with work published in The Washington Post, IGN, The Verge, and ESPN. Unsurprisingly, Clash Royale is one of the highest-grossing mobile titles out there, although it does sit behind Clash of Clans – another Supercell game – which has earned around $7 billion, and experienced its best month for revenue ever in December 2019. No region has come close to touching the United States' spending in Clash Royale. Clash Royale reached $1 billion in revenue in less than a year on the market. Clash Royale is followed by other popular Supercell titles like Hay Day, Boom Beach and Brawl Stars with a total of $1.4 Billion, $887Million and $747 Million respectively.eval(ez_write_tag([[250,250],'gamingonphone_com-box-4','ezslot_10',112,'0','0'])); Clash Royale will not only be remembered for its huge sales, but also for being one of the first mobile MOBA games ever. I have more games on my phone than social networking apps! and become one of the first to read the story. We use cookies to ensure that we give you the best experience on our website. EY & Citi On The Importance Of Resilience And Innovation, Impact 50: Investors Seeking Profit — And Pushing For Change, Michigan Economic Development Corporation BrandVoice, according to mobile market analyst Sensor Tower. Opinions expressed by Forbes Contributors are their own. That’s all we got for today regarding the news of Clash Royale surpassing a lifetime revenue of $3 Billion. 63 among worldwide top grossers in June 2020. Supercell’s Clash Royale has more than exceeded expectations. Supercell’s mobile real-time strategy game “Clash Royale” has grossed an estimated $2.5 billion on the App Store and Google Play in just over three years, according to market inte… Clash Royale, a real-time strategy game of the MOBA genre from popular mobile games publishers Supercell has crossed $3 Billion in lifetime revenue, as per the estimate of a Sensor Tower storage intelligence report. That’s a year-on-year growth of 27%, which is the first upswing in revenue … 2 with $266.7 million, or approximately 9 per cent of the revenue, while China 3rd with a total of $204 million, or 6.8 per cent. Each time a person downloads Clash Royale, it generates an average of $6.40 across both platforms and all markets! The game combines elements from collectible card games, tower defense, and multiplayer online battle arena. The US is followed by Germany who rank at No. The US is followed by Germany who rank at No. Clash Royale received a third birthday update on March 1, with a few in-game and live streamed events spread across the past weekend. 2 with $266.7 million, or approximately 9 per cent of the revenue, while China 3rd with a total of $204 million, or 6.8 per cent.eval(ez_write_tag([[580,400],'gamingonphone_com-medrectangle-3','ezslot_8',107,'0','0'])); Among the stores, Apple App Store accounts for the larger share of revenue, picking up $1.6 billion, or 52.4 per cent of total player spending. Clash Royale is a …

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